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Academy Award®-winning Autodesk® Maya®
software is a powerfully integrated 3D modeling, animation,
effects, and rendering solution. Based on an open
architecture, all your work can be scripted or programmed
using an embedded scripting language and a well-documented
and comprehensive Application Program Interface (API)
enabling you to realize your creative vision.
Autodesk Maya is used by film and video artists, game
developers, design visualization professionals, and students
to create engaging, lifelike digital images, realistic
animation, and extraordinary visual effects.
Features
Create breathtaking 3D content with Autodesk® Maya® 8
software. With Maya 8, Autodesk demonstrates its commitment
to meeting the demands of next-generation productions. The
new release addresses the fundamental challenges Maya
customers are facing today–and those they expect to face in
the future.
Achieve more with the feature-packed Autodesk Maya 8. For
full product details, please refer to the detailed features.
Key New Features & Enhancements
64-bit Release (Windows and Linux platforms)
Maya 8 marks the first full release of Maya with both 32-bit
and 64-bit (Windows® and Linux®) executables. It allows you
to address considerably more memory than you could in the
past, enabling you to handle larger and more complex scenes
than ever before.
Performance
Maya 8 has been optimized to provide superior performance
across many areas of the software, both through algorithmic
speedups and scalable multi-threading to take advantage of
the latest generation of workstations.
Transfer Polygon Attributes
A new Transfer Polygon Attributes feature allows you to
transfer UV, color per vertex (CPV) and vertex position
information between surface meshes of differing topologies.
This proves particularly useful when working with two
different versions of an object/character (e.g., one high
resolution and one low resolution). You could then transfer
existing UV sets that have already been laid out to the
lower resolution model. The feature also lets you create a
“shrink-wrap” effect as they transfer vertex positions from
one model to another.
Streamlined New Polygon Tools and Workflows
New and improved tools such as polygon bridge, multiple edge
loop insertion, and enhanced UV layout, and new workflows,
such as the ability to interactively create, position, and
scale primitives in a single operation, maximize
productivity for the most common tasks.
Geometry Caching
You can now cache deformations on polygon, NURBS (including
curves) and subdivision surface geometry, allowing for
faster playback and rendering of scenes. Caches can be
edited and blended in the Trax Editor, letting you blend the
results of various vertex animations together in order to
form a new animation: for example, you could correct
deformations by remodeling and replacing particular frames
and then smoothly blend in and out of the changes.
Override Viewport with Renderer of Choice
You now have the option of overriding the Maya viewports
with a proprietary or third-party plug-in renderer. This
will enable you to review your scene as it will appear in
the target renderer–such as a game engine–while maintaining
the ability to interact with the scene in the interactive
view. Two example Windows® plug-ins are provided with the
Maya Devkit: one for OpenGL® and one for Direct3D® drivers.
Toxik Interoperability
New as of Maya 8, information about a Maya scene can be
exported to Autodesk® Toxik™ collaboration software thereby
greatly improving the workflow between the two packages. A
Toxik composition can be generated from within Maya based on
the render layers in the scene. The exported compositing
graph includes the associated image sequence filenames, Maya
blend modes, and specific render settings. Iterative updates
on composition elements can be created and passed to the
Toxik application, enabling you to collaborate on specific
elements without starting over each time. Additionally,
multiple versions of a composition can be kept for
comparison and changes can be easily reverted at any time.
mental ray 3.5 Core
Maya now uses the mental ray® 3.5 rendering core which has
been optimized for superior performance and memory usage. |